Animation With Animator Multiple Choice Questions
1. Anim8or is a ……….computer animation program.
a. 2d
b. 3d
c. 4d
d. 5d
Answer:
b. 3d
2. How many main working modes in Anim8or?
a. one
b. four
c. two
d. three
Answer:
b. four
3. Character editor is also known as……….
a. figure editor
b. sequence editor
c. object editor
d. scene editor
Answer:
a. figure editor
4. Which tool deletes any selected components and puts the on the clipboard?
a. undo
b. redo
c. cut
d. a and b
Answer:
c. cut
5. Each figure’s skeleton starts with a ……….bone.
a. child
b. root
c. both a and b
d. none of these
Answer:
b. root
6. This button adds……….
a. circle
b. cube
c. elipse
d. none of these
Answer:
b. cube
7. Which mode contains a bone structure, or skeleton?
a. figure
b. sequence
c. object
d. scene
Answer:
a. figure
8. fps stands for
a. frames per shot
b. frames per scene
c. frames per time
d. frames per second
Answer:
d. frames per second
9. The shortcut Ctrl-C is used for
a. copy
b. cut
c. save
d. paste
Answer:
a. copy
10. Ctrl-Z is used for
a. change into drag select mode
b. change into select mode
c. change into move mode
d. undo the last editing command
Answer:
d. undo the last editing command
11. Which of the following is the default extension of anim8or file.
a. .an8
b. .ani8
c. .a8
d. .a.8
Answer:
a. .an8
12. The print option is present in……menu
a. edit
b. setting
c. file
d. about
Answer:
c. file
13. The ……is where you create and modify new 3D objects.
a. figure editor
b. object editor
c. scene editor
d. sequence editor
Answer:
b. object editor
14. When you run the anim8or the default mode is
a. object mode
b. figure mode
c. scene mode
d. sequence mode
Answer:
a. object mode
15. Toolbar is present in……
a. left
b. right
c. top and left
d. none of these
Answer:
c. top and left
16. The object editor has……modes.
a. one
b. three
c. four
d. two
Answer:
c. four
17. This button allows you add which shapes to an object?
a. spheres
b. cylinders
c. cubes
d. platonic solids
Answer:
a. spheres
18. Object pivot is located at the object’s……
a. origin
b. bottom
c. top
d. right
Answer:
a. origin
19. We can convert parametric shapes into meshes with the…..
a. file->view->build->convert_to_mesh menu item
b. file->build->convert_to_mesh menu item
c. view->build->convert_to_mesh menu item
d. build->convert_to_mesh menu item
Answer:
d. build->convert_to_mesh menu item
20. In a filled view selected parametric shapes are enclosed in which bounding box?
a. yellow
b. red
c. white
d. black
Answer:
a. yellow
21. In a filled view selected meshes are enclosed in which bounding box ?
a. yellow
b. red
c. white
d. black
Answer:
c. white
22. The red box in the spline indicates than
a. spline extendable
b. spline origin
c. spline can’t extendable
d. none of these
Answer:
a. spline extendable
23. To extrude a spline simple select it and choose the…..
a. file->view->build->convert_to_mesh menu item
b. file->build->convert_to_mesh menu item
c. view->build->convert_to_mesh menu item
d. build->extrude menu item
Answer:
d. build->extrude menu item
24. What we do with the help of Modifiers?
a. stretch
b. bend
c. twist
d. all of above
Answer:
d. all of above
25. The figure editor has…..modes.
a. one
b. three
c. four
d. two
Answer:
d. two
26. By default bones are…..
a. flexible
b. fixed
c. both a and b
d. none of this
Answer:
b. fixed
27. To skin an object you first attach it to a bone called its…..bone.
a. base
b. root
c. parent
d. none of this
Answer:
a. base
28. The sequence editor has……modes.
a. one
b. three
c. four
d. two
Answer:
d. two
29. You can enter in the Scene Editor from the following:
a. mode->scene menu item
b. insert-> scene menu item
c. both a and b
d. build-> scene menu item
Answer:
a. mode->scene menu item
30. You can enter in the Sequence Editor from the following:
a. mode-> sequence menu item
b. insert-> scene menu item
c. both a and b
d. build-> sequence menu item
Answer:
a. mode-> sequence menu item
31. You can enter in the figure Editor from the following:
a. mode-> figure menu item
b. insert-> figure menu item
c. both a and b
d. build-> figure menu item
Answer:
a. mode-> figure menu item
32. Which style block of buttons use to control the playback of scenes.
a. pcr
b. kcr
c. vcr
d. zmr
Answer:
c. vcr
33. Camera is present in…….editor.
a. object
b. figure
c. scene
d. sequence
Answer:
c. scene
34. In scene editor we can add…..
a. objects
b. figures
c. cameras
d. all of these
Answer:
d. all of these
35. A new scene contains…..default elements.
a. one
b. three
c. four
d. two
Answer:
d. two
36. You can add objects to a scene by selecting the……
a. build->add object menu item
b. insert-> figure menu item
c. mode-> figure menu item
d. build-> figure menu item
Answer:
a. build->add object menu item
37. There are……kinds of lights that you can use in Anim8or.
a. one
b. three
c. four
d. two
Answer:
b. three
38. You can add a background image in Anim8or It can be either…….
a. fixed image
b. panorama
c. both a and b
d. none of these
Answer:
c. both a and b
39. The……component is the color of a material in a shadow.
a. ambient
b. diffuse
c. specular
d. emissive
Answer:
a. ambient
40. The……component is part of the shininesscontribution.
a. ambient
b. diffuse
c. specular
d. emissive
Answer:
c. specular
41. ……shadows can cast soft edges.
a. volume
b. bitmap
c. dark
d. ray traced
Answer:
d. ray traced
42. The Ambient value for plastic is……
a. 0.5
b. 0.7
c. 0.3
d. 1
Answer:
c. 0.3
43. ……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.
a. lathing
b. extrusion
c. modifiers
d. mirroring
Answer:
a. lathing
44. Which tool is useful for adding faced corners to surfaces?
a. bevel
b. cutter
c. modifiers
d. mirroring
Answer:
a. bevel
45. Which tool is also useful for adding faces to surfaces?
a. bevel
b. cutter
c. inset
d. mirroring
Answer:
c. inset
46. ………tool is used to add thickness to the walls of a Mesh.
a. bevel
b. move
c. inset
d. shell
Answer:
d. shell
47. The figure editor has two modes:
a. edit and viewpoint
b. viewpoint and axis,
c. axis and point edit
d. viewpoint and point edit
Answer:
a. edit and viewpoint
48. The …….button controls the visibility of your camera and lights.
a. camera
b. light
c. angle
d. visible
Answer:
a. camera
49. The…..button sets the visibility of object’s paths.
a. camera
b. light
c. visible
d. path
Answer:
d. path
50. You can show or hide your figures’ bodies with the……button.
a. body
b. hide
c. visible
d. figure objects
Answer:
d. figure objects
51. The……button enables animation.
a. start
b. play
c. key
d. stop and play
Answer:
c. key
52. A new scene contains two default elements…
a. world and map
b. world and camera
c. object and light
d. light and camera
Answer:
b. world and camera
53. are basically cones of light projecting from a point.
a. midlight
b. brightlight
c. spotlights
d. highlight
Answer:
c. spotlights
54. Within the…… the spotlight has full brightness.
a. outer angle
b. inner angle
c. both inner and outer
d. none of this
Answer:
b. inner angle
55. The normal range for the diffuse weight is from……
a. 0.5 to 10
b. 0 to 10
c. 0.5 to 1
d. 0.0 to 1.0
Answer:
d. 0.0 to 1.0
56. The……component represents light generated by a material.
a. specular
b. emissive
c. rough
d. trans*
Answer:
b. emissive