300+ TOP Animation With Anim8or MCQs and Answers

Animation With Animator Multiple Choice Questions

1. Anim8or is a ……….computer animation program.
a. 2d

b. 3d

c. 4d

d. 5d

Answer:
b. 3d

2. How many main working modes in Anim8or?
a. one

b. four

c. two

d. three

Answer:
b. four

3. Character editor is also known as……….
a. figure editor

b. sequence editor

c. object editor

d. scene editor

Answer:
a. figure editor

4. Which tool deletes any selected components and puts the on the clipboard?
a. undo

b. redo

c. cut

d. a and b

Answer:
c. cut

5. Each figure’s skeleton starts with a ……….bone.
a. child

b. root

c. both a and b

d. none of these

Answer:
b. root

6. This button adds……….
a. circle

b. cube

c. elipse

d. none of these

Answer:
b. cube

7. Which mode contains a bone structure, or skeleton?
a. figure

b. sequence

c. object

d. scene

Answer:
a. figure

8. fps stands for
a. frames per shot

b. frames per scene

c. frames per time

d. frames per second

Answer:
d. frames per second

9. The shortcut Ctrl-C is used for
a. copy

b. cut

c. save

d. paste

Answer:
a. copy

10. Ctrl-Z is used for
a. change into drag select mode

b. change into select mode

c. change into move mode

d. undo the last editing command

Answer:
d. undo the last editing command

11. Which of the following is the default extension of anim8or file.
a. .an8

b. .ani8

c. .a8

d. .a.8

Answer:
a. .an8

12. The print option is present in……menu
a. edit

b. setting

c. file

d. about

Answer:
c. file

13. The ……is where you create and modify new 3D objects.
a. figure editor

b. object editor

c. scene editor

d. sequence editor

Answer:
b. object editor

14. When you run the anim8or the default mode is
a. object mode

b. figure mode

c. scene mode

d. sequence mode

Answer:
a. object mode

15. Toolbar is present in……
a. left

b. right

c. top and left

d. none of these

Answer:
c. top and left

16. The object editor has……modes.
a. one

b. three

c. four

d. two

Answer:
c. four

17. This button allows you add which shapes to an object?
a. spheres

b. cylinders

c. cubes

d. platonic solids

Answer:
a. spheres

18. Object pivot is located at the object’s……
a. origin

b. bottom

c. top

d. right

Answer:
a. origin

19. We can convert parametric shapes into meshes with the…..
a. file->view->build->convert_to_mesh menu item

b. file->build->convert_to_mesh menu item

c. view->build->convert_to_mesh menu item

d. build->convert_to_mesh menu item

Answer:
d. build->convert_to_mesh menu item

20. In a filled view selected parametric shapes are enclosed in which bounding box?
a. yellow

b. red

c. white

d. black

Answer:
a. yellow

21. In a filled view selected meshes are enclosed in which bounding box ?
a. yellow

b. red

c. white

d. black

Answer:
c. white

22. The red box in the spline indicates than
a. spline extendable

b. spline origin

c. spline can’t extendable

d. none of these

Answer:
a. spline extendable

23. To extrude a spline simple select it and choose the…..
a. file->view->build->convert_to_mesh menu item

b. file->build->convert_to_mesh menu item

c. view->build->convert_to_mesh menu item

d. build->extrude menu item

Answer:
d. build->extrude menu item

24. What we do with the help of Modifiers?
a. stretch

b. bend

c. twist

d. all of above

Answer:
d. all of above

25. The figure editor has…..modes.
a. one

b. three

c. four

d. two

Answer:
d. two

26. By default bones are…..
a. flexible

b. fixed

c. both a and b

d. none of this

Answer:
b. fixed

27. To skin an object you first attach it to a bone called its…..bone.
a. base

b. root

c. parent

d. none of this

Answer:
a. base

28. The sequence editor has……modes.
a. one

b. three

c. four

d. two

Answer:
d. two

29. You can enter in the Scene Editor from the following:
a. mode->scene menu item

b. insert-> scene menu item

c. both a and b

d. build-> scene menu item

Answer:
a. mode->scene menu item

30. You can enter in the Sequence Editor from the following:
a. mode-> sequence menu item

b. insert-> scene menu item

c. both a and b

d. build-> sequence menu item

Answer:
a. mode-> sequence menu item

31. You can enter in the figure Editor from the following:
a. mode-> figure menu item

b. insert-> figure menu item

c. both a and b

d. build-> figure menu item

Answer:
a. mode-> figure menu item

32. Which style block of buttons use to control the playback of scenes.
a. pcr

b. kcr

c. vcr

d. zmr

Answer:
c. vcr

33. Camera is present in…….editor.
a. object

b. figure

c. scene

d. sequence

Answer:
c. scene

34. In scene editor we can add…..
a. objects

b. figures

c. cameras

d. all of these

Answer:
d. all of these

35. A new scene contains…..default elements.
a. one

b. three

c. four

d. two

Answer:
d. two

36. You can add objects to a scene by selecting the……
a. build->add object menu item

b. insert-> figure menu item

c. mode-> figure menu item

d. build-> figure menu item

Answer:
a. build->add object menu item

37. There are……kinds of lights that you can use in Anim8or.
a. one

b. three

c. four

d. two

Answer:
b. three

38. You can add a background image in Anim8or It can be either…….
a. fixed image

b. panorama

c. both a and b

d. none of these

Answer:
c. both a and b

39. The……component is the color of a material in a shadow.
a. ambient

b. diffuse

c. specular

d. emissive

Answer:
a. ambient

40. The……component is part of the shininesscontribution.
a. ambient

b. diffuse

c. specular

d. emissive

Answer:
c. specular

41. ……shadows can cast soft edges.
a. volume

b. bitmap

c. dark

d. ray traced

Answer:
d. ray traced

42. The Ambient value for plastic is……
a. 0.5

b. 0.7

c. 0.3

d. 1

Answer:
c. 0.3

43. ……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.
a. lathing

b. extrusion

c. modifiers

d. mirroring

Answer:
a. lathing

44. Which tool is useful for adding faced corners to surfaces?
a. bevel

b. cutter

c. modifiers

d. mirroring

Answer:
a. bevel

45. Which tool is also useful for adding faces to surfaces?
a. bevel

b. cutter

c. inset

d. mirroring

Answer:
c. inset

46. ………tool is used to add thickness to the walls of a Mesh.
a. bevel

b. move

c. inset

d. shell

Answer:
d. shell

47. The figure editor has two modes:
a. edit and viewpoint

b. viewpoint and axis,

c. axis and point edit

d. viewpoint and point edit

Answer:
a. edit and viewpoint

48. The …….button controls the visibility of your camera and lights.
a. camera

b. light

c. angle

d. visible

Answer:
a. camera

49. The…..button sets the visibility of object’s paths.
a. camera

b. light

c. visible

d. path

Answer:
d. path

50. You can show or hide your figures’ bodies with the……button.
a. body

b. hide

c. visible

d. figure objects

Answer:
d. figure objects

51. The……button enables animation.
a. start

b. play

c. key

d. stop and play

Answer:
c. key

52. A new scene contains two default elements…
a. world and map

b. world and camera

c. object and light

d. light and camera

Answer:
b. world and camera

53. are basically cones of light projecting from a point.
a. midlight

b. brightlight

c. spotlights

d. highlight

Answer:
c. spotlights

54. Within the…… the spotlight has full brightness.
a. outer angle

b. inner angle

c. both inner and outer

d. none of this

Answer:
b. inner angle

55. The normal range for the diffuse weight is from……
a. 0.5 to 10

b. 0 to 10

c. 0.5 to 1

d. 0.0 to 1.0

Answer:
d. 0.0 to 1.0

56. The……component represents light generated by a material.
a. specular

b. emissive

c. rough

d. trans*

Answer:
b. emissive

Animation With Anima8or Objective Questions with Answers Pdf Download